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Games of Daze
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Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
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utils
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disp187a
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config.dis
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1994-12-21
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#
# lines that begin with '#' are comment lines
# for boolean variable, 1 = YES, 0 = NO
# No additional resolution.
[SYSTEM]
overwrite_confirm=1 # boolean
# Double click interval : 1 ... 50
#
double_click_time=4
# If you want to use mouse, set this to 1
# You must install mouse driver first.
# If you want to emulate/use mouse ball by default,
# set use_mouse_ball to 1
# image displacement = mouse_ball_factor * mouse movement
# mouse_ball_factor works in graphics mode, otherwise it is 1.
# 1 <= factor <= 20
#
need_install_queue=1
use_mouse_ball=0
mouse_ball_factor=1
# Do you want to check Sound Blaster in your system ?
# Some SB emulators are incompatible with DISPLAY.
#
check_sb=1 # boolean
# Show text in graphic mode.
# You video card must support 640x480 8 bits
#
# This mode slows down the screen output, but needed for preview.
# Can be changed within DISPLAY.
#
need_graphic_text=0
# Preview image before loaded
# This implies that need_graphic_text=1
#
# Can be changed within DISPLAY if you set 'need_graphic_text' to 1.
#
need_preview=0
# Path to find font.(for contact sheet)
# Be sure to use UNIX style, like c:/display/fonts
#
# If not set, this program will :
# search environment GRXFONT for path
# or set font path to 'DISPLAY_PATH/fonts'
# or set font path to current path
# DISPLAY_PATH is where display.exe resides
#
#font_path=c:/display/fonts
# Hi/True Color Card R/G/B order :
# 0 : R/G/B, 1 : B/G/R
#
card_rgb_order=0
apply_to_15_16=0
# Pseudo 32 bits in TrueColor mode :
# If the pixel size of your video card is 32 bits in TrueColor mode,
# set this to 1.
# For example, the Diamond Viper card.
#
pseudo_32_bits=0
# If you get black screen when returning from graphic mode
# set this to 1.
#
need_set_page=0 # boolean
# Test each graphic mode when program begins to run.
# This will take some time.
#
test_each_mode=0
# Default filename mask :
# default is '*' for mask, None for exclude_mask
# Use ';' as separator
# e.g. *.gif;*.jpg;*.tga
#
mask=*
#exclude_mask=
# User-defined help file:
# Use CTRL-F1 to view this file
#
# If you don't include path, DISPLAY will search DISPLAY_PATH for
# this file.
# DISPLAY_PATH is where display.exe resides
#
user_help_file=brief.doc
#
# Manually disable some(up to 16) video modes.
# If your video card doesn't support Hi/True Color modes &
# your video driver does, disable these modes
# 8 bits = 0, 15 bits = 1, 16 bits = 2, 24 bits = 3
#
# 320 x 200 = 0, 640 x 350 = 1, 640 x 400 = 2, 640 x 480 = 3
# 800 x 600 = 4, 1024 x 768 = 5, 1280 x 1024 = 6
# For additional resolution, Please look at the begin of this file
#
# Format : video_disable=<display>,<resolution>
# example: video_disable=0,5 will disable 8-bit,1024x768
# if display < 0, <resolution> for all displays will be disabled
# if resolution < 0, <display> will be disabled
#
#
# Bytes per scan line table for TrueColor mode
# format: bytes_per_line_true=<resolution>,<bytes per line>
# example: bytes_per_line_true=3,2048
# Default bytes per line are screen_width * bytes_per_pixel
# 320 x 200 = 0, 640 x 350 = 1, 640 x 400 = 2, 640 x 480 = 3
# 800 x 600 = 4, 1024 x 768 = 5, 1280 x 1024 = 6
# For additional resolution, Please look at the begin of this file
#
[ASSOCIATION]
#
# Use external viewers to view files
# format:
# association=<file extension name>,<external viewer>
# example:
# association=.ps,gsview
# DISPLAY will use 'gsview' to view .ps file with the following format:
# gsview c:\current\dir\file.ps
# ^^^^^^^^^^^^^^^ --> Current directory
#
# Path is allowed in <external viewer>, length must < 118.
# Note: You can use this resource to override the default action of
# DISPLAY
#
[TEXT]
# Text Screen Dimension you prefer :
# Columns. Must >= 80
# Rows. Must >= 25
#
# Will be ignored in graphic text mode.
#
text_columns=80
text_rows=25
# Use default text dimension in environment GO32
# and Ignore above setting
#
use_default_text=0
# The resolution for graphic text mode.
# Resolution must >= 640 x 480
# 320 x 200 = 0, 640 x 350 = 1, 640 x 400 = 2, 640 x 480 = 3
# 800 x 600 = 4, 1024 x 768 = 5, 1280 x 1024 = 6
# For additional resolution, Please look at the begin of this file
#
graphic_text_resolution=3
# Text item options(boolean):
# dim = dimension. desc = description.
#
display_file_size=1
display_file_date=0
display_file_dim=0
display_file_desc=0
# Read image dimension as late as possible.
# Very useful, if there are many files in the directory
# For 'Text item options' only.
#
delay_read_dimension=0 # boolean
# by filename = 0, by extension = 1, by size = 2, by date = 3
# no sort = 4
#
sort_file_method=0
# Description file name : (Please read DISPLAY.FAQ)
# 'description_file' : description file name in every directory
# 'perm_desc_file' : description file in specified location
# if you choose 'perm_desc_file', desc. file in current directory
# is ignored
# 'perm' means 'permanent'
#
description_file=DESCRIPT.ION
perm_desc_file=c:\tmp\jsh\work\descript.ion
use_perm_desc=0 # boolean
show_hidden_file=1 # boolean
show_desc_file=0 # boolean
# Want to read/write image dimension infomation from/to description
# file ?
#
read_desc_dim=1
write_desc_dim=0
# Idle time to active screen saver
# Note that the timing is not very accurate.
# 0 to supress screen saver. 0 <= idle time <= 3600.
#
screen_save_time=300 # second
# Show little clock at the corner.
#
show_system_time=1
[GRAPHIC]
# Initial display & resolution type when program starts up.
# 8 bits = 0, 15 bits = 1, 16 bits = 2, 24 bits = 3
#
# 320 x 200 = 0, 640 x 350 = 1, 640 x 400 = 2, 640 x 480 = 3
# 800 x 600 = 4, 1024 x 768 = 5, 1280 x 1024 = 6
# For additional resolution, Please look at the begin of this file
#
display_type=0
resolution_type=0
# Screen background color : 0...255
#
background_red=0
background_green=0
background_blue=0
# display image at center of screen if image is smaller than
# screen.
#
center_image=1 # boolean
# Scrolling step: 1% ... 100% of screen dimension
#
scrolling_step=5
page_scrolling_step=50
# If set to 1, DISPLAY scrolls image at the rate of 18 steps / second.
# Otherwise as fast as possible
#
use_scroll_timing=1
# Big crop step. 1 <= step <= 20
# number of columns or rows to be cropped at one time.
#
big_crop_step=5
# Reduce/Enlarge image to screen size when it is displayed.
# preserve_image : Preserve original image before fitting.
#
fit_to_screen=0 # boolean
smooth_fitting=0 # boolean
zoom_small_image=0 #boolean
preserve_image=1 #boolean
# Gamma step : 1% .. 50%
# For keys F1-F8 in graphic mode
#
gamma_step=10
# Automatically show mouse cursor in graphic mode
#
auto_show_mouse_cursor=1 # boolean
# Use .TNL file as preview. This is much faster
# You can use 'make thumbnail' to generate .TNL files
#
use_tnl_preview=0 # boolean
# The global .TNL files path.
# DISPLAY check this path first before loading local (current directory)
# .TNL file.
#
#global_tnl_path=
[AUTO_SELECTION]
# Automatically select screen resolution.
# I suggest that you set this to 1.
#
auto_select_resolution=1 # boolean
# Auto selection step(for Hi/True Color Card) :
# 1. If 'auto_display_type_xxxxx' is satisfied, return.
# 8 bits = 0, 15 bits = 1, 16 bits = 2, 24 bits = 3
#
# select_best_resolution(for Hi/True Color Card) :
# Whether consider resolution when changing display type or not.
# If 1, it implies 'auto_select_resolution' = 1.
#
# If your video card supports Hi/True Color,
# setting 'auto_select_display' to 1 will save your time.
# If you have only 8-bit card, set 'auto_select_display' to 0.
#
auto_select_display=1 # boolean
auto_display_type_first=3
auto_display_type_second=2
auto_display_type_third=1
select_best_resolution=1 # boolean
# Auto conversion between 8 & 24 bits images before displaying
#
auto_convert_8_24=1 # boolean
# Image viewing parameter :
#
# 1. auto_display_image : Auto display image when it is loaded.
# 2. auto_back_to_main : Auto go back to main menu after viewing image.
# 3. return_to_next : RETURN key to next image.
# 4. keep_screen_image : This resource is for return_to_next. If 1,
# image is kept in screen while loading next image.
#
# If you set 'auto_display_image' to 1, I suggest that you also set
# 'auto_select_resolution' and 'auto_select_display' to 1
#
auto_display_image=0
auto_back_to_main=0
return_to_next=0
keep_screen_image=1
# Automatically link 24 bits image to 8 bits image.
# For cropping in graphic mode only.
#
# If 8 bits image is cropped, 24 bits image will be cropped, too.
#
auto_link_24_to_8=0 # boolean
[PROCESS_CONTROL]
# these options influence the quality of your image
#
# Quantization : Convert 24-bit image to 8-bit.
#
# Fixed 256 = 0, Median Cut = 1, Median Cut(Better) = 2,
# Grey 256 = 3, Variance Based = 4, Statistical = 5, Current Palette = 6
# Ordered(fast) = 7, Neural Net(256) = 8
#
# If you don't have enough memory or your computer is slow, try to
# use Ordered quantization. It is the fastest in DISPLAY.
# You can also try Neural Net quant.: better than Ordered quant., fast.
#
quantization=5
# The result of dithered image is better than non-dithered.
# Quantization time is longer when dither is on.
# This option is for DISPLAY, not for JPEG.
#
dither_in_quantization=1 # boolean
# If you set it to NO, DISPLAY loads 24-bit image from JPEG files.
# Thus you can use the 'quantization' option above to produce 8-bit
# image. If you turn this on(1 Pass,2 Pass, Grey256), DISPLAY loads
# 8-bit image from JPEG file. Actually the quantization is done by
# JPEG decoder. In my opinion, the quantization in DISPLAY is better.
#
# No = 0, 1 Pass = 1, 2 Pass = 2, Grey256 = 3
#
jpeg_quantization=0
# 0 : Off, 1 : FS dither, 2 : Ordered dither
# This option has no effect, if 'jpeg_quantization' is NO or Grey256
# Ordered dither works for '1 Pass' quantization only.
# FS dither is better than Ordered dither, but slower.
#
jpeg_color_dither=1
# This option controls the speed of JPEG decoder
# 'Fast' produces slightly lower quality image, but faster.
# I don't know if it is really faster.
#
jpeg_fast_decode=1 # boolean
# FS = 0, Stucki = 1, JJN = 2
#
bw_dither_method=0
# More efficient = 0, Efficient = 1
# For color quantization. Actually, I can't tell the difference.
#
inverse_color_map=0
# How to treat 'number of color' when 8-bit image is generated/saved.
# I suggest 'No effect'
# Set to Highest Palette number = 0, Remove unused colors = 1,
# Always set to 256 colors = 2, No effect = 3
#
number_of_colors=3
# Number of colors for quantization. 2 <= colors <= 256
# This option control both DISPLAY's and JPEG's quantizer
#
quantization_colors=256
# Which Photo-CD image to load
# 0 : Base, 768 x 512 1 : Base/4, 384 x 256
# 2 : Base/16, 192 x 128 3 : 4*Base, 1536 x 1024
# 4 : 16*Base, 3072 x 2048
#
pcd_image_type=0
# Check Photo-CD image orientation automatically
# The result may be wrong.
#
check_pcd_orient=0 # boolean
# Gamma correction after image loading:
# 100 = No correction
# 1% <= gamma <= 1000%
#
red_gamma=100
green_gamma=100
blue_gamma=100
# Sample factor for Neural Net quantization:
# 1(best,very slow) <= factor <= 80(worst)
#
neuquant_sample_factor=10
# Treat 3 planes FITS image as color image
#
read_fits_color=1 # boolean
# How to scale FITS image:
# 0 : Auto. use linear scale for 8-bit image, sqrt scale for 16-bit
# image, log scale for others
# 1 : linear scale, 2 : logarithm scale, 3 : sqare root scale
#
read_fits_scale=0
# Use text/binary viewer to view UNKNOWN format image
# If first 1K bytes are printable, use text viewer
# If it is ASCII screen file, use ansi viewer
# Otherwise use binary viewer
#
# Automatically run .EXE/.COM/.BAT program when you select them
# If you set run_program to 1, view_unknown doesn't work on
# .EXE/.COM/.BAT files.
#
view_unknown=0 # boolean
run_program=0 # boolean
# Screen width for ANSI file. default is 80
#
ansi_screen_width=80
# Default bytes to skip before reading RAWRGB or RAWGRAY image
#
raw_bytes_skip=0
# Load/Save comment from/to image file.
# boolean.
#
load_comment=0
save_comment=0
[COLOR]
# Text Color :
# BLACK = 0, BLUE = 1, GREEN = 2, CYAN = 3, RED = 4, MAGENTA = 5,
# BROWN = 6, LIGHTGRAY = 7, DARKGRAY = 8, LIGHTBLUE = 9,
# LIGHTGREEN = 10, LIGHTCYAN = 11, LIGHTRED = 12, LIGHTMAGENTA = 13,
# YELLOW = 14, WHITE = 15
# Blink = Color + 128, for foreground color
# 0 <= Background <= 7
#
directory_color=15 # for dir item in file selection menu
normal_color=11 # for file item in file selection menu
normal_background=1
tag_color=14 # for tagged file
tag_background=5
select_color=0 # for select bar
select_background=3
message_color=14 # for text in top, bottom line
message_background=7
disable_color=9 # for disabled item in selection
disable_background=1
brief_color=15
menu_color=15
menu_background=2
menu_disable_color=8
menu_frame_color=7
menu_select_background=0
dialog_color=14
dialog_background=2
dialog_frame_color=15
input_color=15
input_background=1
preview_background=3
preview_frame_color=15
[DEFAULT]
# Default :(For command line image reading)
# 320 x 200 = 0, 640 x 350 = 1, 640 x 400 = 2, 640 x 480 = 3
# 800 x 600 = 4, 1024 x 768 = 5, 1280 x 1024 = 6
# For additional resolution, Please look at the begin of this file
#
# 8 bits = 0, 15 bits = 1, 16 bits = 2, 24 bits = 3
#
default_resolution=3
default_display_type=0
[CONTACT_SHEET]
# Method :
# 0 : Variable box size, 1 : Fixed box size, 2 : Fixed box width,
# 3 : Fixed box height.
#
sheet_method=0
# Font name :
#
string_font_name=pc8x16.fnt
title_font_name=cour20bi.fnt
# Contact sheet title :
# max 49 characters
# format : sheet_title=!any string
# needed --------^
#
#sheet_title=!
# Dimension :
#
sheet_width=800
sheet_height=600
image_min_width=1
image_min_height=1
image_max_width=100000
image_max_height=100000
box_width=80
box_height=80
spacing_horizontal=5
spacing_vertical=5
spacing_image_string=0
# Color :
#
sheet_background_red=200
sheet_background_green=200
sheet_background_blue=255
sheet_string_red=0
sheet_string_green=0
sheet_string_blue=0
sheet_title_red=0
sheet_title_green=0
sheet_title_blue=255
# Show title/string background color :
# If no, the background of text is transparent.
# If yes, background colors are the same as sheet background colors.
#
show_text_back=0
# Background image arrangement:
# 0 : No background image, 1 : Center, 2 : Repeat
#
bg_arrange=1
# Text option :
#
# 0 : Filename only / string1
# 1 : Filename & Dim. / string1 & string2
# 2 : Dimension only / string2
# 3 : None
#
sheet_text_option=1
auto_adjust=1 # Automatically adjust spacing
# Resize step in preview screen (%) : 1 <= step <= 50
#
resize_step=5
[SLIDE_SHOW]
# Slide show parameters :
#
def_slide_resolution=3
def_slide_display=0
slide_fit=0 # fit to screen ?
slide_scroll=0 # allow to scroll ?
slide_enlarge_small=0 # enlarge small image ?
slide_smooth_fit=0 # smooth fitting ?
slide_preserve=1 # preserve aspect ratio ?
slide_keep_tag=1 # keep tag ?
slide_auto_res=0 # auto change resolution ?
slide_auto_disp=0 # auto change display ?
slide_show_name=0 # show filename ?
slide_time=2 # delay time
slide_loop=0 # loop count
# Slide Show Effects:
#
# 0 : Random
# 1 : Normal, 2 : Palette Fade, 3 : Wipe Out, 4 : Wipe In,
# 5 : Line Down, 6 : Line Up, 7 : Line Left, 8 : Line right,
# 9 : Block
#
special_effect=4
random_order=0 # boolean
# Delay for each effect step
#
slide_effect_delay=5
[BATCH_CONVERT]
# For batch conversion.
#
# To change this section:
# Edit the fields for batch conversion inside DISPLAY and
# make them the default and then save the config.dis file (Alt-S)
#
# You can delete the following entries.
#
# ===== BUT DON'T EDIT =====
#
[TEXT_VIEWER]
#
# 0 : ASCII mode, 1 : HEX mode.
#
def_binary_display_mode=1
[GENERAL_MOVIE]
# Default movie display type & resolution :
#
# 8 bits = 0, 15 bits = 1, 16 bits = 2, 24 bits = 3
#
# 320 x 200 = 0, 640 x 350 = 1, 640 x 400 = 2, 640 x 480 = 3
# 800 x 600 = 4, 1024 x 768 = 5, 1280 x 1024 = 6
# For additional resolution, Please look at the begin of this file
#
movie_display=0
movie_resolution=0
#
# Other movie parameters
# Quantization method:
# 0 : 3-3-2, 1 : Grey, 2 : Ordered dither
# 0 <= loop_count <= 100. 0 = infinite
# typical_frame_rate is for movie without timing information.
#
movie_quant=2
movie_preload=1
movie_double_size=0
loop_count=0 # for slide show only
typical_frame_rate=25 # 1 <= rate <= 100
#
# Parameters for movie slide show
#
auto_select_display=1 # boolean
auto_select_resolution=1 # boolean
[JPEG]
#
# Quality : 5..100, Smooth : 0..100
# Please read DISPLAY.FAQ for more information
#
quality=90
optimize=1 # boolean
smooth=0
jpeg_fast_encode=0 # boolean
[SUN_RASTER]
#
use_rle=1 # boolean
[PBM]
#
use_raw=1 # boolean
[TARGA]
#
use_rle=1 # boolean
[WINBMP]
#
use_rle=1 # boolean
[GEM]
#
# Plane : 1..8
#
number_of_plane=8
[XPM]
#
# Version : 1 or 3
#
version=1
ascii_name=0 # boolean
[TIFF]
#
# 0 : None, 1 : LZW, 2 : PACKBITS, 3 : FAX3, 4 : FAX4
#
compression=1 # boolean
[ILBM]
#
# Ham bit : 4..6
#
use_rle=1 # boolean
use_ham=0 # boolean
ham_bit=4
[LASER]
#
# dpi = 75, 100, 150, 300.
#
dpi=300
[YUV]
#
ccir601=0 # boolean
split_file=0 # boolean
[POSTSCRIPT]
#
# US Letter = 0, A4 = 1, B5 = 2, US Legal = 3, 11"x17" = 4,
# 4 by 5 = 5, 35mm slide = 6
#
paper_size=1
#
# Portrait = 0, Landscape = 1
#
orientation=0
#
compress=1 # boolean
#
max_image=0 # boolean
#
# Standard dot per inch for 100% scale
# 36 <= dpi <= 144, default is 72
#
standard_dpi=72
[MPEG_MOVIE]
# Default MPEG display type & resolution :
# Not used in movie slide show
#
# 8 bits = 0, 15 bits = 1, 16 bits = 2, 24 bits = 3
#
# 320 x 200 = 0, 640 x 350 = 1, 640 x 400 = 2, 640 x 480 = 3
# 800 x 600 = 4, 1024 x 768 = 5, 1280 x 1024 = 6
# For additional resolution, Please look at the begin of this file
#
mpeg_display=0
mpeg_resolution=0
# Dithering method for 8-bit display :
# Gray = 0, FS2 = 1, FS4 = 2, Ordered = 3
#
mpeg_dither=3
# number of levels for L , Cr , Cb (8-bit display only)
# L,Cr,Cb >= 2 and L * Cr * Cb <= 256
#
mpeg_level=16,4,4
# Default buffer size (in K bytes):
# must >= 10. If set to 0, whole file size is assumed.
#
def_buf_k_size=20
[IFF_ANIM]
#
have_loop_back_frame=1 # boolean
[WINDOWS_ICON]
#
# Icon size:
# 0 : 16 x 16, 1 : 32 x 32, 2 : 64 x 64
#
icon_size=1
#
# Color flavor:
# 0 : None(Grey), 1 : Red, 2 : Green, 3 : Blue, 4 : Yellow,
# 5 : Magenta, 6 : Cyan
#
icon_color=0
[ANSI_TEXT]
#
# For ANSI text writing:
# ANSI screen width : 80..132
# Ratio(W/H) : 0 = 1/1, 1 = 2/1.
#
ansi_width=80
ratio=0
smooth=1 # boolean
[GIF]
#
# Use Lossy compression to reduce file size
# Try_count_max : How many closest neighbors to try for single pixel
# to get best compresstion ratio (for lossy). 1 .. 255
# max_distance : Max allowed distance between two pixels that is considered
# to be matched (for lossy).
#
use_lossy=0 # boolean
try_count_max=255
max_distance=20